The files behind Pokémon Essentials will continue to float around the Internet despite the takedown, and new fan games made with the tool will surely continue to be released. "It's not like we're making money out of it! It is a non-profit program, purely for entertainment purpose !" "Nintendo may have taken down the wiki, but I believe PE will rise again," user Soccersam added. It's unfortunate that copyright trolls can take down years of volunteer work so easily," PokéCommunity poster 00.Archer wrote on the forum. It doesn't need to be a bigger deal than it should be." But not everyone is taking that advice. Marin asks that PokéCommunity members "please don't freak out about the claim, and there's no reason to get angry with Nintendo or anyone else involved. The title was later locked out of consideration at The Game Awards after initially being listed among the nominees in the Best Fan Creation category. "We sincerely apologise that we have to do this, but there is no going around it." Advertisementįurther Reading Nintendo’s DMCA-backed quest against online fan gamesPokémon Essentials was used to build Pokémon Uranium, a fan game that received a reported 1.5 million downloads before being shut down by Nintendo. Earlier this week, however, PokéCommunity forum moderator Marin announced that "the Pokémon Essentials wikia and all downloads for it have been taken down due to a copyright claim by Nintendo of America." That means "we will not allow Pokémon Essentials or any of its assets to be hosted or distributed on PokéCommunity," the announcement reads. As a free mod for the paid RPG Maker software, Pokémon Essentials offers all the graphics, music, maps, and tilesets a fan game maker needs to craft their own Poké-adventure.įans of the tool congregated around the PokeCommunity forums and a dedicated Pokémon Essentials wiki to download files, share creations, and discuss the scene. Since 2007, Pokémon Essentials has been a crucial part of the Pokémon fan game community. Now the company is taking aim at one of the tools used to build some of those fan games. Plus, it would be nice to publish a fully functional game that people can purchase if they want, even though I don't know if I will ever make anything I feel comfortable doing that with.Further Reading Mod that adds online play to Super Mario 64 draws Nintendo’s ireNintendo has a long history of using legal action to take down fan games based on its popular copyrighted franchises. I would rather use scripts that are not attached to some "fan game code of conduct" user agreement, because Nintendo obviously doesn't care whether we adhere to it or not if they think their IP is in danger, they'll defend it, even if that means alienating fans and shutting down fan games people have worked on for years. I guess I could build a full Pokemon fan game just to learn the program, but I'm beginning to feel like that's a waste of time. The problem, though, is Essentials makes RMXP so plug-and-play and it's really the only script that extensively changes the functionality of RMXP I've played with. I would much rather make a Pokemon clone that I could call my own and Nintendo wouldn't have the power to shut down. The game making community for Pokemon is still very strong, but I don't think I want to make a Pokemon game after what Nintendo did to the many popular fan games and the Essentials wiki. I downloaded the infamous Pokemon Essentials after I purchased a copy of RMXP.
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